View Full Version : Doom 3
digitalghostx
August 20, 2004, 07:24:29 PM
Anybody like this game?
Did you beat it yet?
What video card are you using, what CPU/RAM/MB you using against what Resolution in Doom?
palmer
August 20, 2004, 07:27:08 PM
I bet thats where shep is......
swedetech
August 20, 2004, 07:45:36 PM
Palmer...love your avatar! :Bingo: :Bingo: :Bingo:
MJ
August 20, 2004, 07:51:53 PM
I bet thats where shep is......
Thats it! :Bingo:
But seriously, i hope he`s ok.
papa_giorgio
August 20, 2004, 10:16:17 PM
The game is Awesome! I already beat it and boy are those bosses bigger than ever with the new graphics ID uses in their engine. Im running this game on my P4 3.06ghz with HT, 1 GB Ram, ATI Radeon 9800 Pro 128mb and an Audigy 2 with my Bose Quietcomfort2 for sound. I highly recommend it if your computer is up to date hardware wise. :D
Szofibo
August 21, 2004, 05:06:37 AM
Better than 2.
nightfly
August 21, 2004, 08:54:37 AM
2800 barton, 512, 9800pro 128, soundstorm.. not found best combination yet but I'd really like 1Gb ram, there's noticeable swapping.
Kamal
August 21, 2004, 09:05:02 AM
here we go again......
3.2 ghz o/ced to 3.6
corsair 1 gig ddr 4000
nVidia 6800 ultra
audigy 2zs platinum
37 gb WD sata raptor (OS)
1 x wd caviar 100 gb
1 x wd caviar 120 gb
-e-
TomTom
August 21, 2004, 12:40:46 PM
P4 3.0 Ghz HT
1 GB PC 3200 RAM
ATI X-800
2x 120 GB IBM harddrives
Sound Blaster Audigy 2
Logitech 5.1 Sourround system Z680 THX
The game runs smooth@1280x1024 with everything set to extreme but I don't like the Game too much. :? The gameplay is so year 2000 and after playing Far cry Doom 3 can lick my hairy ass. This game came out too late and the hype about it raised expectations too much because speaking of gameplay, there is hardly no change from Doom I or II to Doom III. The latest shooter game I played was Far Cry and besides a similiar graphical quality, the level designers of Doom III can learn from them how to program a KI and bring some diversity in the level programming. Doom III is not bad but the level design is ancient....small levels, no room to strafe or to even think about tactics....you enter a room and nobody is in...then you walk on a certain point and trigger an action and boom monsters spawn behind you or walls open where monsters wait like unused vacuum cleaners. Annoying after two hours because it?s always the same and predictable. Mr. Carmack should concentrate less on the graphics and light effects and get some help from level and KI programmers IMO. The whole levels are way too dark as well. This is ok for a frightening atmosphere but when every level looks the same and if it?s always dark, this effect wears out pretty fast and changing from flashlight to weapons all the time is annoying as well. The story develops when you read stereotype Emails or other messages and there are hardly no cutscenes besides the ones presenting new enemies. Here in Germany ID software were not able to give any copies to the press so nobody was able to read a preview before they bought the Game. I don't think this happened at random and I am curious how professional Gamer magazines will rate it this month.
tiddles
August 21, 2004, 12:51:01 PM
yeah, i was kinda bored with the gameplay.
either the hackers will mod the shit out of the game and save it, or half life 2 will destroy it
:lol:
papa_giorgio
August 21, 2004, 12:53:43 PM
Right now ive been diggin Counterstrike Source and the HL2 engine looks awesome. The Beta has a lot of bugs that Valve is still working on but once the game is done, The game will own.
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